Tag: PR8

  • NoisES Demo

    Have a listen and maybe you can think of something interesting to do with it. It’s never going to be a fully-fledged music program like NTRQ/Pulsar/PR8 as the processing involved in doing the frequency modulation is just too much to do any complex editing etc.

    via NoisES Demo.

  • PR8: Version updated to 1.00

    PR8: Version updated to 1.00

    – in Song Editor, if the current (editing) Bar is within the Loop the Bar number is displayed in inverted text. This gives you an extra visual indicator of whereabouts in the Song you are making changes

    – there is now a ‘INS LP’ and ‘PST LP’ command in the Song Edit Menu so that you can either INSERT the current loop into the Song (immediately after the current loop) or PASTE the current loop over the Bars immediately after the current Loop. See manual, Menus->Song Menu, for details

    – there are now key combos to Insert or Delete bars in the Song Editor (see manual, Controls->Song Controls for details)

    – when in Song Editor, tapping SELECT will ‘load’ the Pattern assigned to the current (editing) Bar and jumps to the Pattern Editor

    Many thanks to Francis (X3CN) for bug testing and suggestions.

    via PR8: Version 1.00 Release.

  • PR8 V0.99 released!

    PR8 is a 6-track, pattern-based drum machine that runs on a Nintendo Entertainment System, designed and created by Neil Baldwin.

    PR8 is unlike any other NES music application in that it uses ‘virtual’ tracks that are not explicitly linked to any hardware voice.

    As a consequence, sounds in PR8 (and by association, each Track) are able to simultaneously use any combination of all five of the NES’s sound-generating voices and a simple priority system is employed to dynamically determine which of the 6 tracks have control over them.

    Even though PR8 is referred to as a ‘drum synth’, it is also possible (and quite easy) to create melodic instruments and patterns, though the entry and editing of musical notes is a little more abstracted if you’re used to traditional sequencers or trackers.

    Because of this rather radical approach, the learning-curve for PR8 might be a little steep but patience will reward you with a pretty unique and fun way to create NES music.

    Amazing drum machine-like softare  PR8 for the NES has been finally released! Neil Baldwin’s long awaited new software, running on Pulsar’s engine, has seen its first public release in a romantic today. Only two emulators run this baby so you better get your NES and Powerpak ready for proper action!

    Download it here!

    And be sure to read the extensive manual Neil has created before asking daft questions :P

  • TCTD Links for 2011-02-01

  • TCTD Links for 2011-01-14