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Goto 80 interview pt 1

goto80_karl_isakson

Picture : Karl Isakson

Ed: Lazerbeat provides another interview with musican/organizer/chiptheologian Goto80.  Part I talks about Goto80’s background, his setup, and the futurepast of trackersoft.

LB – On your blog you mention your first release was “HARDCORETECHNO3” under the name “Polaxe” for the “Mayday – a Day in May” Demo which you wrote aged 12 on the Amiga. The release is dated on Pouet as 1993. How long had you been writing for at that time?

GT80 – Not for long, maybe a year or so.

LB – Do you recall the tracker you used? Was the Amiga your first machine?

GT80 – Me and my brother bought a Commodore 64 first, for gaming, and then got the Amiga500 and my brother showed me Noisetracker and gone were the days of gaming! Rather soon I moved on to Protracker and had a go with Startrekker and Audiosculpture as well as OctaMed to sequence my brother’s synthesizers. So my start was pretty much about samples and hardcore techno!

LB – Did you have any formal music training before this?

GT80 – Nope!
Continue reading Goto 80 interview pt 1

Chipmusic • Pop Culture • Retro Gods

The Making of OutRun at NowGamer

390_7837_review_screen_03Another interesting behind the scenes, with loads  of details on the creative aspects of creating one of the all time classic racing games. And time is paid to the awesome soundtrack in this excerpt:

Although the other programmers and graphics designers working on OutRun appear, according to Suzuki, to have had scant influence on shaping the game, one man – Hiroshi Kawaguchi the artist formerly known as Hiroshi Miyauchi – had a tremendous effect on what has become one of the most highly regarded aspects of OutRun’s production: its music. Kawaguchi joined Sega as a programmer in 1984, coding alongside Yuji Naka on the SG-1000 game Girl’s Garden while writing music purely as a hobby outside of work. Suzuki heard some of Kawaguchi’s tunes and was so impressed that he commissioned him to produce the soundtrack for Hang-On, after which Kawaguchi quit his role as a programmer and became a full-time in-house composer at Sega.

via The Making of OutRun | NowGamer.

Chipmusic • Retro Gods

Powerplay Jamming with Hip Tanaka

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VIA

Chipmusic • Retro Gods • videos

Micro Live

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VIA Jellica

resources • Retro Gods

Duty Cycle Generator

Came across this rad thread where game music Programmer Neil Baldwin has a website.

“I wrote my first music on the NES 20 years ago and have recently been amazed to discover that the “chip music” scene is still going strong. So, in a bid to do my bit to keep the history alive and because some of my music is either missing, mis-credited or in some cases never even saw the light of day, I decided I’d put together a little document of my work and experiences.”

He seems to be writting a series of post-mortems about working on various commercial games. Look like one to keep an eye on.