Live Events • videos

Subway Sonicbeat live

For fans of Joy Division, glomag’s Joy Division covers.. Nice stuff!

Chipmusic

My second day at Blip Europe by glomag

I don’t remember. Must have had a good time.

j/k

Cheap Dinosaurs: exceptional. Most of the other artists were right up front listening, loving and trading amazed expressions. Dino’s rhythms and melodies are so memorable. He’s really a fine composer and his performances are solid. This was no exception. Master.

La Belle Indifference: these guys put on a great show. The tracks are quite varied in style and they just have so much fun. It was a great treat to see them live. There was a good deal of on-the-fly tech going on and they pulled it all off seemingly without a hitch. A really fun set.

Saskrotch: Nigel was already fantastic at Blip 07, but I really think his compositional skills have advanced quite a bit since that time. The melodies are irresistible as always, but the harmonies and chord changes are deeper and more evocative. His set was really great.

Receptors: Jeremy performed a great set with Raquel Meyers on stage with him. Mostly his bad-ass DS10 jams with a handful of LSDJ tracks, this was a powerful performance. I was lucky to again sing “Disconnected” with him, better this time, I think and with Jeremy on vocoder and Raquel on the choruses with me!

Random: Tight as fuck, William”s bass lines and drums are enough on their own to get you dancing. But the brilliant melodic sense just compels you harder. At one point I predicted the future by calling for Spontaneous Devotion just as the first note rang out. Also, 2 Channel compo FTW! That track is excellent. Continue reading My second day at Blip Europe by glomag

atari 2600 • Chipmusic

“In Game Sound Engine” for Atari 2600

Richi_S has created a basic sound engine for the Atari 2600; posted at AtariAge forums.  Comparing IGSE to Paul Slocum’s Music Kit 2, they are pretty far and in between one another.

IGSE features volume or pitch enveloped “Special Instruments.”  Music Kit 2 does not support full control of volume; but you can control slight increments of the instrument’s attenuation.  INGE is based on manipulating the frequency and volume of a single instrument on both channels.  Whereas Music Kit 2 is based on modulating all of the available instruments in sequence, and the frequencies of those instruments while only slightly shifting the attenuation of the instrument up or down for emphasis.

INGE as its acronym clearly states, is best used for an in game sound engine due to its limitation of not being able to switch up instruments “easily” and quickly; such as supported by Music Kit 2.

Hopefully more features and capabilities will be added to INGE; since Richi_S appears to be a motivated, positive and focused anachroprogrammer. :)

Chipmusic

VICFICKEN: glitch soft for C64

 

Glitch my VIC up!

Glitch my VIC up!

Mr. Linde, swedish SID musician and creator of many nice things Commodore related (like the picture to PETSCII converter which he gladly gave to me for testing purposes :)) has released a new tool called VICFICKEN (nice name xD), which is a glitch tool for Commodore C64.

 

Allegedly inspired by No Carrier’s glitchNES, this tool will put garbage in your screen so you can satisfy your glitch needs. Pulling out the value of the SID’s noise waveform, it will create glitches by messing up video RAM, commanded with your joystick presses or a MIDI assistant hardware like MIDI2600, allowing for variations on 5 different VIC registers.

Definitely a nice tool to add to your lo-fi VJ arsenal!

Here’s looking forward to modifications on the border, too. Things look pretty weird with a huge fat C64 border around. Is it possible, Linde?

Chipmusic

MSX super expansion card appears

cimg3017

Crazy MSX developer on the works

I just got news of this amazing development.
The MSX scene is one of those incredibly loyal and active scenes, always pumping out incredible feats with this hardware from the 80s. Their forte has always been hardware development, and this news item is no different.

Apparently, the Sega Master System/Mark III VDP (Video Display Processor) is based on the MSX1 VDP.
The Supersoniqs, an international group of MSX techies, has gathered to bring you an amazing hardware add-on for the MSX range of computers: a SEGA VDP add-on.

What does this bring to MSX users? According to them.:

“The Sega VDP used in the Master System and others is actually a MSX1 compatible VDP with an extra screen mode. The extra screen mode not only gives you the possibility to use horizontal smooth scroll, but also allows for two color palettes of 16 colors, one for backgrounds and one for sprites, out of 64 available colors. Besides, this VDP also includes it’s own three channel PSG with noise generator (looks very much like the MSX PSG) so you will have the option of using six channels of PSG in your MSX. That’s pretty cool huh?”

It sure is.
So they are calling for support form developers to add support on MSX software for this new VDP, including tracker and PT3 replayer support for the extra PSG. I sure like the sound of tracking on 6 channel PSG! And you know what? These freaks also want to add SID chip support to this card! Freaky! Are they thinking about us? They sure do, as they say: “we want this card to be both appealing to gamers, and chip-tune enthusiasts.”

So, initially a graphics upgrade, turned into a monster add-on for any MSX enthusiast. 
Can’t wait for the first tracker that uses 6 channel PSG + SID chip. I’d put my MSX2 finally to good use!

After the jump, you can check out a video of the unit prototype, in action: Continue reading MSX super expansion card appears