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Arduiono to NES guide

inside_controller

No Carrier has posted a informative guide to controlling your NES with arduino. He writes:

Arduino is an easy to use open source platform for doing all types of things. The NES isn’t. However, it isn’t that tough to control your NES with Arduino.

via no-carrier.com.

Chipmusic • Mods • Sega 16bit

Sega Nomad Sequencer appeared

sega-nomad-front

gijs writes:

This is a sequencer that controls the controller of the sega, via a build in sequencer. The buttons on the nomad can be used to record a sequence.The sequencer advances by trigger pulses.The A,B,C buttons are also connected to relays that can be used to control bends via the magnetic patch bay.

via Sega Nomad Sequencer

Atari ST • Chipmusic • Mods

AY8930 replacement?

Awol writes:

I read about this at dhs.nu:

As I´ve got hold of some AY8930 PSG chips, I´ve resumed my old project to upgrade sound capability of the ST (while staying backwards compatible).

All info about the project can be found at YMROCKERZ´ site, have a look at the recent entries on the board there.

All chip musicians: To get the action started, I´m offering to modify your STs with the new chip for a small fee (the first samples of the chips cost EUR

28,- per part). The work will be done for free!

I hope to see feedback especially from programmers who adapt existing trackers/players to the new capabilities (and I think it will be worth the effort!).

Now it´s your turn – contact me…

And some more info from the YM Rockerz board:
You might wonder: “What´s this all about with the AY3-8930?” (See previous postings)

Here´s a short list of what the expanded mode has to offer (and it´s quite a bit, or two ;-)

——————————————————————————————————-

* Independent envelope periods for all three channels (so you can set different envelope timers for each channel instead of one for all)

* 16bit frequency resolution for all channels (instead of 12bit)

* 8 bit divider for noise clock (instead of 5 bit). This gives much better drum sounds and deeper rumbling noise than the high pitched hisses we´ve been limited to

* AND + OR Masks for noise polybit output (this will give Pokey-like effects, kinda “distortion” in the range of pure sounds to complete noise)

* Duty cycle control for all channels independently (vs. fixed 50% previously). This makes flanger and filter effects possible

Can´t wait to hear some of the above extra-effects!
Interesting.

Chipmusic • Mods

New Gameboy Backlight Mod

untitled

You can argue the technique is a little extreme, but the results sure do look nice!

Since this is my first post in this forum, I’d like to say hello to you guys and drop some lines.Even as a newbie in this area I already know that the “8BC” is a great Community and the last days – exploring the forum – have been really interesting and fun!My brother “Bronewire” hi there, big bro :-, already announced my appearance and said, that I’m gonna reveal my “secret”, how to backlight a DMG in such a smooth way.Well, here we go:

via Forums | 8bc.org – Online Chiptune Media Sharing.

Chipmusic • Mods

Retuning an Underclocked Game Boy

Picture 4There is a modification to an original Game Boy that involves replacing the internal crystal oscillator with one of a different value, documented by the genius Gieskes. Often, a value of 2MHz is used to replace the default value of 4.194304 MHz because 2MHz crystals are easy to find in shops and on the internet, or at least thats what I do.However, this creates a problem, in the sense that the crystal oscillator is responsible for controlling all timing aspects of the Game Boy including the frequency pitches of the pulse oscillators.

via little-scale: Retuning an Underclocked Game Boy.