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Chipmusic • Mods • Sega 16bit • Sega Master System

Tmee Audio Sega 16-bit Audio Mod in Pictures and Sound Clips

tmeeMD2 CCAM 1.0 ->
MD2 stock -> … F4_MD2.ogg
no TMSS MD1 (HiDef) -> … F4_MD1.ogg

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Chipmusic • Mods

GetLoFi – Gameboy DMG-01 Pitch Modification

gameboy_dmg_pitch_modVery well documented DMG pitch mod, that I hope will inspire more doomchip. DO IT!

As promised, here is a GetLoFi take on modifying GameBoy DMG-01 with pitch control via the LTC1799 Precision Module from the GetLoFi Shop. The process to replace a fixed 4.19 MHz crystal with a variable digital clock is pretty strait forward, however we will not be responsible for any damage to your hardware, so please do this at your own risk!

via GetLoFi – Gameboy DMG-01 Pitch Modification.

Amiga • Chipmusic • Mods • software

DigiBooster Professional 3 status report 05/2009

album_picphpSome of you (few :P) may remember my post about this new up and coming tracker for the Amiga back in January. If not, check it out.

After being rejected for a beta tester position (damned jerks!), I rely on public announcements to keep you updated, so I’m sorry if you have read this somewhere already. To be honest, the company developing it, APC&TCP, have proved to be major asshats to the Amiga community throughout these years so I wouldn’t be surprised they do something not nice with this software. It’ll be my utmost pleasaure to pirate them :P

Anyway, I am also NOT fond of the generic Intuition/OS3 look of the software, something which was a pet peeve of mine in MusicLine, but that aside, the tracker seems to be packed with features as I mentioned in my previous article.

Clicking on ‘More’ you will find the full report…

Continue reading DigiBooster Professional 3 status report 05/2009

Mods

C64 Laptop INSTRUCTIONS

ff9pd9fft7pm0n2mediumFrom Akira’s earlier post, now you can BUILD YOUR OWN

Chipmusic • Mods • software

LUA Turns Pulsewave ROM Into Guitar Hero Clone

[kml_flashembed movie="http://www.youtube.com/v/f54smomyLe0" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

via

The FCEUX “Music PulseWave” Lua script, running on top of the ROM flyer for a November 2007 PulseWave concert in NYC.

The script turns the non-interactive ROM into a rhythm game. The program automatically analyzes the music, displaying each of the NES’s four audio channels as a bar at the top of the screen. I don’t really understand the interface or the scoring, but the gameplay is as simple as pressing the A button to the beat of the song. It apparently works for other games too — here’s Music PulseWave on top of Journey to Silius.

And UI found the intial thread with the source:

For the intrigued:

Main Lua file
Required Lua file

FCEUX
Lua pack, to be extracted in FCEUX’s directory

The ROM

Basically, open ROM, hit “Run Lua script…” and pick music_pulsewave.lua, then go.